Abstract. We explore the possibilities of replacing behaviour-generating code in computer games by real-time behaviour of live animals, and the question of whether one can play computer games against animals. To experience the differences for a human between playing against an animal or against computer code, we experimented with a variant of Pac-Man where the behaviour of virtual game characters is derived from that of live crickets in a real maze. Initial results are described in this paper.
Reference. W. van Eck and M.H. Lamers. Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets. In: R. Harper et al. (Eds.), Entertainment Computing (ICEC 2006), Lecture Notes in Computer Science 4161, pages 31-36. Springer (2006). DOI: 10.1007/11872320_4