Publications

Publications 2017-07-11T18:20:22+00:00

Journal publications

W. van Eck and M.H. Lamers. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing. In: Leonardo Journal of Arts, Sciences and Technology, Vol. 46, No. 2, pages 151-158. MIT Press (2013). DOI: 10.1162/LEON_a_00530
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J. Caarls, P.P. Jonker, Y. Kolstee, J. Rotteveel, W. van Eck. Augmented Reality for Art, Design and Cultural Heritage: System Design and Evaluation. In: EURASIP Journal on Image and Video Processing, Vol. 2009, Article ID 716160, 16 pages. Hindawi Publishing Corporation (2009). DOI: 10.1155/2009/716160
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Conference proceedings

W. van Eck and M.H. Lamers. Player Expectations of Animal Incorporated Computer Games. Accepted for publication at the 9th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2017).

W. van Eck and M.H. Lamers. Biological Content Generation: Evolving Game Terrains through Living Organisms. In: C. Johnson et al. (Eds.), EvoMUSART 2015, Lecture Notes in Computer Science 9027, pages 1–12. Springer (2015). DOI: 10.1007/978-3-319-16498-4 20
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W. van Eck and A. Kallergi. Trees as Time Capsules: Extending Airborne Museum Hartenstein to the Forest. In: Cleland, K., Fisher, L. & Harley, R. (Eds.), Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney (2013)
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M.H. Lamers and W. van Eck. Why Simulate? Hybrid Biological-Digital Games. In: C. Di Chio et al. (Eds.), Applications of Evolutionary Computation (EvoApplications 2012), Lecture Notes in Computer Science 7248, pages 214-223. Springer (2012). DOI: 10.1007/978-3-642-29178-4
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W. van Eck and Y. Kolstee. The Augmented Painting: Playful Interaction with Multi-Spectral Images. In: 2012 IEEE International Symposium on Mixed and Augmented Reality – Arts, Media, and Humanities (ISMAR-AMH), pages 65-69. IEEE (2012). DOI: 10.1109/ISMAR-AMH.2012.6483990
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Y. Kolstee and W. van Eck. The Augmented Van Gogh’s: Augmented reality Experiences for Museum Visitors. In: 2011 IEEE International Symposium on Mixed and Augmented Reality – Arts, Media, and Humanities (ISMAR-AMH), pages 49-52. IEEE (2011). DOI: 10.1109/ISMAR-AMH.2011.6093656
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W. van Eck and M.H. Lamers. Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets. In: R. Harper et al. (Eds.), Entertainment Computing (ICEC 2006), Lecture Notes in Computer Science 4161, pages 31-36. Springer (2006). DOI: 10.1007/11872320_4
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AR[t] magazine

W. van Eck. How Will We Do It: A Look Into Future and the Past of 3D Animation and Augmented Reality. In: AR[t], issue 5, May 2014, ISSN 2213-2481

W. van Eck. How Did We Do It: Visualizing Bullets Inside of Trees. In: AR[t], issue 4, November 2013, ISSN 2213-2481

W. van Eck. How Did We Do It: Which Augmented Reality Software Does the AR Lab Use? In: AR[t], issue 3, May 2013, ISSN 2213-2481

W. van Eck. The Revival of Virtual Reality? In: AR[t], issue 2, November 2012, ISSN: 2213-2481

W. van Eck. How Did We Do It: Adding Virtual Sculptures at the Kröller-Müller Museum. In: AR[t], issue 1, April 2012, ISSN: 2213-2481