Abstract. The authors give an overview of existing incorporations of biological systems for behavior generation within digital systems. The application domain investigated entails digital systems with artistic or entertainment goals, including computer games. This overview is finalized with a reflection on the overall state of this hybrid approach.
Reference. W. van Eck and M.H. Lamers. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing. In: Leonardo Journal of Arts, Sciences and Technology, Vol. 46, No. 2, pages 151-158. MIT Press (2013). DOI: 10.1162/LEON_a_00530