Personalia

Personalia2018-10-18T13:55:35+00:00

Personal information

Name: Wim van Eck
Email: mail@wimeck.com
Gender: male
Nationality: Dutch
Language skills: Dutch (mother tongue), English (fluent)
Website: www.wimeck.com, www.biodigitalgames.com

Education

2014-current: PhD candidate, Leiden University

2003-2006: Leiden University, Media Technology (MSc) Degree: Master of Science

1999-2003: Utrecht School of the Arts, Design for Virtual Theatre and Games (Bachelor) Degree: Bachelor of Art and Technology

Working experience

2005-current: Teacher (Royal Academy of Art, The Hague)
2012-2016: Supervisor (Leiden University Pre-University College)
2006-2014: Developer, researcher (AR Lab)

Courses & workshops participation

2011: Autumn School on Computational Creativity in Porvoo (Finland), organized by The University of Helsinki.

2010: Honours class ‘VivoArts: Art and Biology Studio – Wet Lab Practice and Bio-Art Pedagogy’ by Portuguese BioArtist Marta de Menezes, organized by Leiden University.

Journal publications

W. van Eck and M.H. Lamers. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing. In: Leonardo Journal of Arts, Sciences and Technology, Vol. 46, No. 2, pages 151-158. MIT Press (2013). DOI: 10.1162/LEON_a_00530
[more]

J. Caarls, P.P. Jonker, Y. Kolstee, J. Rotteveel, W. van Eck. Augmented Reality for Art, Design and Cultural Heritage: System Design and Evaluation. In: EURASIP Journal on Image and Video Processing, Vol. 2009, Article ID 716160, 16 pages. Hindawi Publishing Corporation (2009). DOI: 10.1155/2009/716160
[more]

Conference proceedings

W. van Eck and M.H. Lamers. Mapping the field of organism-involved computer games, Proceedings of the 13th International Conference on the Foundations of Digital Games, ACM, pages 1-7. (2018). DOI: 10.1145/3235765.3235784
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W. van Eck and M.H. Lamers. Player Expectations of Animal Incorporated Computer Games. In: Y. Chisik et all. (Eds.), International Conference on Intelligent Technologies for Interactive Entertainment, LNICST 215, pages 1-15. (2018). DOI: 10.1007/978-3-319-73062-2_I
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W. van Eck and M.H. Lamers. Biological Content Generation: Evolving Game Terrains through Living Organisms. In: C. Johnson et al. (Eds.), EvoMUSART 2015, Lecture Notes in Computer Science 9027, pages 1–12. Springer (2015). DOI: 10.1007/978-3-319-16498-4 20
[more]

W. van Eck and A. Kallergi. Trees as Time Capsules: Extending Airborne Museum Hartenstein to the Forest. In: Cleland, K., Fisher, L. & Harley, R. (Eds.), Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney (2013)
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M.H. Lamers and W. van Eck. Why Simulate? Hybrid Biological-Digital Games. In: C. Di Chio et al. (Eds.), Applications of Evolutionary Computation (EvoApplications 2012), Lecture Notes in Computer Science 7248, pages 214-223. Springer (2012). DOI: 10.1007/978-3-642-29178-4
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W. van Eck and Y. Kolstee. The Augmented Painting: Playful Interaction with Multi-Spectral Images. In: 2012 IEEE International Symposium on Mixed and Augmented Reality – Arts, Media, and Humanities (ISMAR-AMH), pages 65-69. IEEE (2012). DOI: 10.1109/ISMAR-AMH.2012.6483990
[more]

Y. Kolstee and W. van Eck. The Augmented Van Gogh’s: Augmented reality Experiences for Museum Visitors. In: 2011 IEEE International Symposium on Mixed and Augmented Reality – Arts, Media, and Humanities (ISMAR-AMH), pages 49-52. IEEE (2011). DOI: 10.1109/ISMAR-AMH.2011.6093656
[more]

W. van Eck and M.H. Lamers. Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets. In: R. Harper et al. (Eds.), Entertainment Computing (ICEC 2006), Lecture Notes in Computer Science 4161, pages 31-36. Springer (2006). DOI: 10.1007/11872320_4
[more]

AR[t] magazine

W. van Eck. How Will We Do It: A Look Into Future and the Past of 3D Animation and Augmented Reality. In: AR[t], issue 5, May 2014, ISSN 2213-2481

W. van Eck. How Did We Do It: Visualizing Bullets Inside of Trees. In: AR[t], issue 4, November 2013, ISSN 2213-2481

W. van Eck. How Did We Do It: Which Augmented Reality Software Does the AR Lab Use? In: AR[t], issue 3, May 2013, ISSN 2213-2481

W. van Eck. The Revival of Virtual Reality? In: AR[t], issue 2, November 2012, ISSN: 2213-2481

W. van Eck. How Did We Do It: Adding Virtual Sculptures at the Kröller-Müller Museum. In: AR[t], issue 1, April 2012, ISSN: 2213-2481

Honours and awards

‘RAAK Award 2013’ nominee for the ‘Smart Replicas’ project, a collaborative effort between the AR Lab, Studio Maaike Roozenburg, TU-Delft and Museum Boijmans Van Beuningen (2013).

‘Best Demo Award’ for the AR Lab project ‘The Augmented Painting, Phase 3’ at the 11th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Atlanta, United States (2012).

‘RAAK Award 2012’ (3rd prize) for the AR Lab’s ‘Augmented Painting’ installations at the Foundation Innovation Alliance (SIA – Stichting Innovatie Alliantie), Ede, Netherlands (2012).

‘Designers & Artists 4 Genomics Award’ (finalist) for the ‘Organic Game Design’ project, Leiden, The Netherlands (2012)

 

Exhibited works (selection)

2013: ‘Mapping Flinck’, augmented reality installation developed at the AR Lab, exhibited at Museum Catharijneconvent (Utrecht, The Netherlands)

2011: ‘The Augmented Painting, Phase 2’, augmented reality installation developed at the AR Lab, exhibited at the Van Gogh Museum (Amsterdam, The Netherlands)

2010: ‘The Augmented Painting, Phase 1’, augmented reality installation developed at the AR Lab, exhibited at the Van Gogh Museum (Amsterdam, The Netherlands)

2009: ‘Reconstruction Lab’, augmented reality installation developed at the AR Lab, exhibited at Museum Boijmans van Beuningen (Rotterdam, The Netherlands)

 

Media appearances (selection)

2015: Mentioned in the “Nerd 101” list by Dutch magazine “Vrij Nederland”

2012: Article on hybrid biological-digital games in Dutch newspaper ‘De Volkskrant’

2012: Interview on hybrid biological-digital games on Dutch public radio programs ‘Vrijdagmiddag Live’ (NPO Radio 1) en ‘Mijke’s Middag’ (NPO Radio 6)

2006: Interview on hybrid biological-digital games on Dutch public television program ‘De Wereld Draait Door’ (NPO 1)

2006: Interview on hybrid biological-digital games on Canadian radio program ‘As It Happens’ (CBC Radio)