Journal publications
W. van Eck and M.H. Lamers. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing. In: Leonardo Journal of Arts, Sciences and Technology, Vol. 46, No. 2, pages 151-158. MIT Press (2013). DOI: 10.1162/LEON_a_00530
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J. Caarls, P.P. Jonker, Y. Kolstee, J. Rotteveel, W. van Eck. Augmented Reality for Art, Design and Cultural Heritage: System Design and Evaluation. In: EURASIP Journal on Image and Video Processing, Vol. 2009, Article ID 716160, 16 pages. Hindawi Publishing Corporation (2009). DOI: 10.1155/2009/716160
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Conference proceedings
W. van Eck and M.H. Lamers. Mapping the field of organism-involved computer games, Proceedings of the 13th International Conference on the Foundations of Digital Games, ACM, pages 1-7. (2018). DOI: 10.1145/3235765.3235784
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W. van Eck and M.H. Lamers. Player Expectations of Animal Incorporated Computer Games. In: Y. Chisik et all. (Eds.), International Conference on Intelligent Technologies for Interactive Entertainment, LNICST 215, pages 1-15. (2018). DOI: 10.1007/978-3-319-73062-2_I
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W. van Eck and M.H. Lamers. Biological Content Generation: Evolving Game Terrains through Living Organisms. In: C. Johnson et al. (Eds.), EvoMUSART 2015, Lecture Notes in Computer Science 9027, pages 1–12. Springer (2015). DOI: 10.1007/978-3-319-16498-4 20
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W. van Eck and A. Kallergi. Trees as Time Capsules: Extending Airborne Museum Hartenstein to the Forest. In: Cleland, K., Fisher, L. & Harley, R. (Eds.), Proceedings of the 19th International Symposium on Electronic Art, ISEA2013, Sydney (2013)
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M.H. Lamers and W. van Eck. Why Simulate? Hybrid Biological-Digital Games. In: C. Di Chio et al. (Eds.), Applications of Evolutionary Computation (EvoApplications 2012), Lecture Notes in Computer Science 7248, pages 214-223. Springer (2012). DOI: 10.1007/978-3-642-29178-4
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W. van Eck and Y. Kolstee. The Augmented Painting: Playful Interaction with Multi-Spectral Images. In: 2012 IEEE International Symposium on Mixed and Augmented Reality – Arts, Media, and Humanities (ISMAR-AMH), pages 65-69. IEEE (2012). DOI: 10.1109/ISMAR-AMH.2012.6483990
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Y. Kolstee and W. van Eck. The Augmented Van Gogh’s: Augmented reality Experiences for Museum Visitors. In: 2011 IEEE International Symposium on Mixed and Augmented Reality – Arts, Media, and Humanities (ISMAR-AMH), pages 49-52. IEEE (2011). DOI: 10.1109/ISMAR-AMH.2011.6093656
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W. van Eck and M.H. Lamers. Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets. In: R. Harper et al. (Eds.), Entertainment Computing (ICEC 2006), Lecture Notes in Computer Science 4161, pages 31-36. Springer (2006). DOI: 10.1007/11872320_4
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AR[t] magazine
W. van Eck. How Will We Do It: A Look Into Future and the Past of 3D Animation and Augmented Reality. In: AR[t], issue 5, May 2014, ISSN 2213-2481
W. van Eck. How Did We Do It: Visualizing Bullets Inside of Trees. In: AR[t], issue 4, November 2013, ISSN 2213-2481
W. van Eck. How Did We Do It: Which Augmented Reality Software Does the AR Lab Use? In: AR[t], issue 3, May 2013, ISSN 2213-2481
W. van Eck. The Revival of Virtual Reality? In: AR[t], issue 2, November 2012, ISSN: 2213-2481
W. van Eck. How Did We Do It: Adding Virtual Sculptures at the Kröller-Müller Museum. In: AR[t], issue 1, April 2012, ISSN: 2213-2481